# Processing Workflow

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## 1 Create Project

After opening the software, click **Project > New** to enter the project setup interface. Set the project name and path, then select OSGB and OBJ files.

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* Without OBJ data, the project can only perform OSGB color correction but cannot edit oblique data.
* The OSGB data must include **data** files and **metadata.xml**.
* OSGB and OBJ must have the same offset and coordinate system.
* To use the AT Mapping feature, click **AT Setting**, select the AT file path and photo path, then click **OK** after setup.

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## 2 Global Processing

After creating the project, the software automatically opens the **OSGB View**, which provides an overview of the entire model. In this view, you can browse the model and see operation traces.&#x20;

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The **Delete Fragments**, **Water Fix,** and **Color Adjustment** functions apply edits to the entire model and must be performed in the **OSGB View**.

Following standard workflow:

1. **Delete bottom fragments** and **repair water surfaces** after creating the project.
2. **Color adjustment** is typically done at the final stage of model editing.

For more details on deleting fragments, refer to the section [Detailed Functions > Structure > Delete Fragments](https://docs.get3d.ai/user-help-center/getting-started/structure#id-6-delete-bottom-fragments).

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For more details on water surface refinement, refer to the section [Detailed Functions > Structure > Water Fix](https://docs.get3d.ai/user-help-center/getting-started/structure#id-1-water-surface-refinement).

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For more details on color adjustment, refer to the section [Detailed Functions > Texture > Adjust Color](https://docs.get3d.ai/user-help-center/getting-started/texture#id-5-adjust-color).

Edited results must be viewed in the **OBJ View**.

To check the edits, click **Open/Close Tile** button and select tiles in the **OSGB View**, and the software will automatically load the corresponding **OBJ View**.

## 3 Tiles Processing

After completing the overall editing, edit the model's local parts by tiles in the **OBJ View**.

1\) Select one or multiple tiles open for editing.

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2\) Use the structure and texture functions to modify the model's local parts. There is no strict order for using the editing tools, but typically, the sequence is to work on the structure first and then the texture.

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3\) After editing, close the tile, select another area tile to continue editing, and repeat until the entire model is completed.

{% hint style="warning" %}
Do not open too many tiles at once, as it may cause the model to lag, affecting the operation.
{% endhint %}

For more details on editing functions, refer to the section [Detailed Functions > Structure](https://docs.get3d.ai/user-help-center/get3d-modelfun/getting-started/structure) and [Detailed Functions > Texture](https://docs.get3d.ai/user-help-center/get3d-modelfun/getting-started/texture).

## 4 Save Project

The edited results are saved in the project. Click **Project > Save Project** to save the project. Additionally, the software provides **backup and restore** functions, which users can operate according to their needs.

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For more details on backup and restore, refer to the section [Detailed Functions > Project > Backup and Restore](https://docs.get3d.ai/user-help-center/getting-started/project#id-8-backup-and-restore).

## 5 Export Model

When the model editing complete,  click **Project > Export Model** to export OBJ/OSGB format models.&#x20;

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Select the exported model type and exported path.

Manually or automatically select the tiles to be exported.

* **Modified**: Selecting all edited tiles.
* **Select All**: Selecting all tiles.
* **Invert**: Invert the selection of selected tiles.
* **Remove:** Remove the selection

Click **Apply** to export models.&#x20;
