Texture

Textures in the model may appear blurry, distorted, or missing. This chapter introduces how to use the texture editing features.

1 Edit Texture

ModelFun includes built-in texture editing tools, accessible directly in the OBJ view. Draw an area and edit texture using editing tools. The modified textures are instantly displayed in the OBJ view.

Selection Methods

  • Rectangle – Draw a rectangular selection area.

  • Lasso – Draw a freeform selection.

  • Polygon – Draw a polygonal selection area.

Editing Tools

  • Fix Patch – Define an area to be patched and drag the selected texture to cover it.

  • Copy Patch – Copy and move a selected texture to a new position. Adjust the feather radius value for the edit area.

  • Heal Spot – Use content-aware fill to repair texture imperfections.

  • Adjust Color – Draw an area and fine-tune texture colors with:

    • Brightness/Contrast – Adjust overall tone and contrast.

    • Hue/Saturation – Adjust specific color ranges or all colors.

    • HSI - Adjust hue, saturation and intensity.

1) Select Area – In the OBJ view, draw a selection box around the area that needs editing. The software captures the texture of the selected area based on the current view.

2) Auto-Link to Photoshop – The texture automatically opens in Photoshop for editing.

3) Save & Apply – After editing, simply save the file. The changes will instantly update in the OBJ view.

First-Time Setup: If Photoshop is not linked, configure its file path in the settings window to enable this feature.

3 Unwrap UV

For complex and detailed models with occlusion issues, you can unwrap the UV of the selected area and edit it in Photoshop.

1) Select Area – In the OBJ view, draw a selection box around the area that needs UV unwrapping. The software generates the unwrapped texture map based on the selected area.

2) Auto-Link to Photoshop – The unwrapped texture automatically opens in Photoshop for detailed editing.

3) Save & Apply – After editing, save the file, and the changes will instantly update in the OBJ view.

4 AT Mapping

To use the AT Mapping feature, you need set the AT file first. Open the Project > Setting option, click AT Setting, select the AT file path and photo path, then click OK after setup.

1) Draw Mapping Area – In the OBJ view, select AT Mapping and draw the texture projection area.

2) Auto Image Selection – The system will automatically select multiple matching images, displaying them in the Image List.

3) UV Adjustment – If UV unwrapping is needed for specific regions, click Edit UV and define the unwrapping area.

4) Apply Match – Choose the most suitable image and click Texture Mapping to preview the texture mapping effect. Click OK to finalize.

Last updated