# Texture

<figure><img src="/files/eNTDaxRJnbdNiUDn55lZ" alt=""><figcaption></figcaption></figure>

## 1 Edit Texture

ModelFun includes built-in texture editing tools, accessible directly in the OBJ view. Draw an area and edit texture using editing tools. The modified textures are instantly displayed in the OBJ view.

**Selection Methods**

* **Rectangle** – Draw a rectangular selection area.
* **Lasso** – Draw a freeform selection.
* **Polygon** – Draw a polygonal selection area.

**Editing Tools**

* **Fix Patch** – Define an area to be patched and drag the selected texture to cover it.

<figure><img src="/files/6B9Pj8kuIhb4mZ40gZ5P" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/SRCcneCnYSEsW2wYakKs" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/iOnLdSvxicpHjGfVyP9e" alt=""><figcaption></figcaption></figure>

* **Copy Patch** – Copy and move a selected texture to a new position. Adjust the feather radius value for the edit area.

<figure><img src="/files/YjpAg3LzEs4WIYri3bN9" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/O3LiPk5J2uP5LRWXeP9l" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/adcRkWhkuvjxEP1dov26" alt=""><figcaption></figcaption></figure>

* **Heal Spot** – Use content-aware fill to repair texture imperfections.

<figure><img src="/files/f5HwcRVjY8BYXRD6DStB" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/mxjv9eKr880E6GZZtaUH" alt=""><figcaption></figcaption></figure>

* **Adjust Color** – Draw an area and fine-tune texture colors with:
  * **Brightness/Contrast** – Adjust overall tone and contrast.
  * **Hue/Saturation** – Adjust specific color ranges or all colors.
  * **HSI** - Adjust hue, saturation and intensity.

<figure><img src="/files/InuU3owTvCIE2qfmIOmZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/mMfhYemnQqoYXY79pU2u" alt=""><figcaption></figcaption></figure>

## 2 Link to Photoshop

**1) Select Area** – In the OBJ view, draw a selection box around the area that needs editing. The software captures the texture of the selected area based on the current view.

<figure><img src="/files/xrCy79TX6JM64XWY8t3I" alt=""><figcaption></figcaption></figure>

**2) Auto-Link to Photoshop** – The texture automatically opens in Photoshop for editing.

<figure><img src="/files/xFGO9eGMRdGKTVMiTpjS" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/kw7SypnLLutbQ9u86ggJ" alt=""><figcaption></figcaption></figure>

**3) Save & Apply** – After editing, simply save the file. The changes will instantly update in the OBJ view.

<figure><img src="/files/necP3VhrT6GAD1F2SYwd" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/FBw7UpCKzUXZ8ddzk4Qh" alt=""><figcaption></figcaption></figure>

**First-Time Setup:**\
If Photoshop is not linked, configure its file path in the settings window to enable this feature.

<figure><img src="/files/yVYZ2AJRw0lFeeGeZsxQ" alt=""><figcaption></figcaption></figure>

## 3 Unwrap UV

For complex and detailed models with occlusion issues, you can unwrap the UV of the selected area and edit it in Photoshop.

**1) Select Area** – In the OBJ view, draw a selection box around the area that needs UV unwrapping. The software generates the unwrapped texture map based on the selected area.

<figure><img src="/files/2DmmKl7VR0fY1d8P8kL7" alt=""><figcaption></figcaption></figure>

**2) Auto-Link to Photoshop** – The unwrapped texture automatically opens in Photoshop for detailed editing.

<figure><img src="/files/C1Kk8rQPRDFRKqn9WH23" alt=""><figcaption></figcaption></figure>

**3) Save & Apply** – After editing, save the file, and the changes will instantly update in the OBJ view.

## 4 AT Mapping

To use the AT Mapping feature, you need set the AT file first. Open the **Project > Setting** option, click **AT Setting**, select the AT file path and photo path, then click **OK** after setup.

<figure><img src="/files/TOzcYWy1NjUOtaJYq6Qo" alt=""><figcaption></figcaption></figure>

**1) Draw Mapping Area** – In the OBJ view, select **AT Mapping** and draw the texture projection area.

<figure><img src="/files/LFDHmFB4WBIdadqRKrpE" alt=""><figcaption></figcaption></figure>

**2) Auto Image Selection** – The system will automatically select multiple matching images, displaying them in the **Image List**.

**3) UV Adjustment** – If UV unwrapping is needed for specific regions, click **Edit UV** and define the unwrapping area.&#x20;

<figure><img src="/files/r8FFUuFP6MfRuB6rzIpA" alt=""><figcaption></figcaption></figure>

**4) Apply Match** – Choose the most suitable image and click **Texture Mapping** to preview the texture mapping effect. Click **OK** to finalize.

<figure><img src="/files/5Op360V8UYEY7EQ9HUWB" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/5ySsq3rfWB4PbVjtmdMu" alt=""><figcaption></figcaption></figure>

## 5 Adjust Color

**1) Generate Color Mask** – Open the model in **Get3D Viewer**, adjust color, and export the color balancing parameter file as **\*.blender**.

**2) Load in Get3D ModelFun** – Import the Get3D Viewer color file into **ModelFun**, set the output format and save path.

**3) Select Tiles** - Manually or automatically select the tiles to be exported.

* **Modified**: Selecting all edited tiles.
* **Select All**: Selecing all tiles.
* **Invert**: Invert the selection of selected tiles.
* **Remove:** Remove the selection

**4) Apply task** – Click **Apply** to export models. Click **Task** to see the stautus of processing. If tasks failed, click **Retry** to export again.&#x20;

[Adjust Color in Get3D Viewer](/user-help-center/get3d-viewer/software-overview/display-menu.md#adjust-color)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.get3d.ai/user-help-center/get3d-modelfun/getting-started/texture.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
