2.4 Display Menu
Last updated
Last updated
Display menu has the following drop down functions: Background, Hide Get3D logo, Ruler Grid, Light Adjust, Color Adjust, E.D.L.Shader, Point Cloud Adjust, Texture Mode, Wireframe Mode, Clip View, Tile Management.
In 3D model viewing software, the view background is an integral part of the model display that can affect the user's overall feeling and visual experience of the model. View Background settings usually include two effects: Skybox and Pure Color.
Skybox: Skybox is a background effect that simulates the real-world sky environment. It usually uses six texture maps (corresponding to the top, bottom, and four sides of the sky) to create a closed three-dimensional space, giving the user a sense of reality. With the Skybox effect, the model's background will show a three-dimensional sky environment, making the model more realistic and integrated into the virtual scene.
Pure Color: Pure Color Background is an easy and clean way to set the background. Users can select the desired background color from the color palette or enter a custom color value for precise adjustment. A solid color background highlights the model itself and avoids excessive visual distractions, allowing the user to focus more on the structure and details of the model.
Skybox View Background Effect: The Skybox background effect provides a more three-dimensional and realistic background for model presentations by simulating a real-world sky environment. This type of background is suitable for presentations that create a specific atmosphere or scene, such as urban planning, landscape design, etc.
Pure Color View Background Effect: When a pure color background is selected, the view will display a single-color background, which is clean and simple and can highlight the features and details of the model. The solid-color background is suitable for scenes where the model itself needs to be emphasized, such as model renderings, screenshots, or recordings.
This function is mainly designed to help users remove unnecessary software logos when taking or recording screenshots, making the contents of the screenshots neater and more professional.
Logo Hide: After logging in to the software or platform, users can choose to hide the logo in the bottom right corner.
Screenshot & Recording Optimization: Hiding the logo in the lower right corner is mainly for users' convenience when taking screenshots or recording screenshots. The hidden software logo will not appear in the final image or video, thus improving the professionalism and cleanliness of the screenshots or recordings.
Users need to log in first.
Ruler Grid Mode is a useful tool for viewing 3D models. It allows the user to show or hide the grid to assist in positioning, measuring, and analyzing the model.
Show Grid: When the grid mode is activated, a transparent grid covers the 3D model. This grid consists of a series of vertical and horizontal lines that form a regular grid system. Users can use this grid to locate parts of the model or as a reference for measurements and comparisons.
Hide Grid: When the grid mode is turned off, the grid is no longer displayed, and the user can see the full image of the model without interfering with the grid lines.
You can toggle between "Show Grid" and "Hide Grid" modes by clicking the [Ruler Grid] button or pressing the [4] keyboard shortcut.
The Light Adjust function is vital in presenting 3D models, especially after the modeled scene. By adjusting the light source, you can not only control the brightness of the model but also improve its details and rendering effect, making it look more realistic and vivid.
Overall model brightness adjustment: By adjusting the model brightness as a whole, users can control the brightness and darkness of the whole scene without turning on the light source. This helps to balance the model's brightness so that it can be displayed clearly in different environments.
Turning on the Light Source: When the user turns on the light source, the details and textures of the model become more apparent, and the rendering effect becomes more realistic. The color and intensity of the light source can be adjusted according to specific needs to achieve the best rendering effect.
The Color Adjust feature provides users with a powerful tool for fine-tuning and adjusting the texture of a 3D model. By changing parameters such as brightness, contrast, color scale, curve, hue, saturation, etc., users can customize the tonal range and make personalized texture modifications to the model. With the color adjustment function, users can easily modify and adjust the texture of 3D models to achieve personalized visual effects and high-quality model output.
Users can enter the color adjustment panel through the software interface's color adjustment button or related settings.
In the color adjustment panel, adjust the parameters such as brightness, contrast, color scale, curve, hue, saturation, and so on as needed.
Use the selection tool or mask function to select a specific area for color adjustment.
After finishing the color adjustment, export it as a Blendit er file and continue editing and retouching the model in other modeling software.
The E.D.L(Eye Dome Lighting) Shader emphasizes key information in point cloud data by enhancing depth information, optimizing visual effects, improving readability, and providing customization options.
The main point cloud adjustments include Enabling E.D.L.Shader, Original Color display, Intensity display, Elevation display, Point Size, Point Density, and Point Opacity.
Original Color Display: Changes the point cloud color in the view to display accurate colors.
Intensity Display: Changes the color of the point cloud in the view to display the intensity of the point cloud.
Elevation Display: Changes the point cloud color in the view to display elevation colors.
Advanced Display: Advanced Display supports pseudocolor rendering of the point cloud based on elevation or intensity display, allowing finer tuning. This makes geometric or intensity details of the point cloud more apparent.
Advanced Display is only supported in Intensity Display and Elevation Display modes.
Texture mode is essential in visualizing a 3D model by determining how the model surface is displayed. By switching the texture mode, users can choose between displaying the model as "white film" or "colored film" to meet different viewing and analysis needs.By clicking the [Texture Mode] button or pressing the [1] key combination, users can easily switch the display state of the Texture to achieve different viewing effects.
White Film Display: When the White Film display mode is selected, the surface of the 3D model is rendered in white material, presenting clean geometry. This display mode is often used to highlight the model's geometry and reduce the visual interference of texture details, allowing users to focus more on the model's overall shape and spatial relationships.
Color Film: The Color Film mode applies realistic texture maps to the model's surface to make it look more realistic and detailed. These texture maps can include color, material, lighting, and other information, which can simulate the texture, gloss, and other visual effects on the model's surface. The color film display mode is usually used in scenes that require a more realistic rendering of the model's details and appearance.
Wireframe mode is a display mode commonly used in 3D model viewing, which allows users to view the internal structure and outline of the model by controlling the appearance of the wireframe. By clicking the [Wireframe Mode] button or pressing the [2] key combination, users can easily switch the display state of the wireframe to achieve different viewing effects.
Model + Black Wireframe: When the user presses the [2] shortcut key or clicks the "Wireframe Mode" button for the first time, the model is displayed in solid form with a black wireframe superimposed on it. This mode helps the user see the model's outline and structure, especially when the model details are complex or difficult to distinguish.
Show White Wireframe Only and Hide Model: When the user presses the hotkey "2" a second time, the model is hidden, and only the white wireframe is displayed. This display mode allows the user to focus on the lines and structure of the model, which is helpful for spatial analysis and design review.
Hide Wireframe, Show Model: When the user presses [2] for the third time, the wireframe is hidden, and only the model solid is displayed. This allows the user to see the final rendering of the model without the distraction of the wireframe.
The View Crop feature allows the user to crop the entire contents of a view by drawing a crop box. This allows the user to focus more on the area of interest while optimizing the view's display. The following is a specific description of this feature and its guidelines.
Drawing the Crop BoxWhen the [Draw the cut Box] logo is highlighted, it means that the crop box is currently in the Draw Crop Box state. Left-click in the view to identify the three points on the bottom of the crop box. Move the mouse up and down to set the height of the box.
Editing the Crop Box: Move the mouse over the crop area to be adjusted, and the crop area will be highlighted. Press the left mouse button and drag the cropping area to edit the box. Click the Reset button to return the box to its original state. Click the Delete button to delete the current box.
Trimming Result Display: After cropping, the view will only show the contents of the cropping box.
The user selects a specific set of tiles based on certain conditions or areas. Tiles often break up large maps or models into smaller, more manageable pieces.
Select all tilesοΌ This feature allows you to select all tiles in the currently displayed model with a single click, greatly facilitating quick manipulation of the overall data.
Cancel SelectionοΌ This function allows the user to deselect all or specific tiles when they are no longer needed.
Draw SelectionοΌ Users can select tiles by adjusting the range of boxes to be drawn, which is especially useful for scenarios that require tile data in a specific area.
Import SelectionοΌThis feature allows users to import external TXT, kml, and shp files and automatically detect and select the tiles corresponding to those files. It is useful for interacting with data from other systems or platforms.
Export Name SelectionοΌ The user can export the selected tiles to a txt file for further data processing or analysis.
Export Tiles SelectionοΌ Besides exporting the selection set, the user can directly export the raw data corresponding to the selected tiles to the destination folder. This feature is handy when you need data from a specific area, and it will also crop the model data between tiles.
Remove Tiles SelectionοΌ This feature allows users to remove selected tiles at the display level without affecting the original data. This means that when the user reloads the model, these tiles will be displayed again. In addition, the user can use the Esc key as a "clear" shortcut to quickly deselect tiles.